![]() ![]() ![]() In order to reliably pick up a dweller (especially when one is standing behind another), you have to be zoomed in far enough that it feels like a long way to drag them to another room. The thing is, although the big picture game–developing your vault and levelling up its inhabitants–feels just about flawless, the way in which you actually interact with the game frequently feels very, very clumsy. Occasionally a crisis will crop up, but when it does you’re free to shuffle your dwellers around wherever they’re needed: when the all-clear sounds, they’ll automatically return to whatever they were doing before. You can pretty much just load it up once in a while and check how all your little guys are doing: it’s not a game that will soak up hours at a time. You build up your underground vault, you send adventurers out into the wasteland above, and you complete fun little objectives along the way. That’s pretty much how Fallout Shelter plays out.įallout Shelter is apparently a tie-in to some new community building/managing elements in Fallout 4, but I’ve never really looked into that side of things because a) I don’t have Fallout 4 and b) Fallout Shelter holds up very nicely as a game in its own right. Imagine tapping on a tiny little man wearing a tiny little radiation suit, living in a water purification plant the size of a Tic Tac, in order to drag him into a cafeteria that’s also the size of a Tic Tac. Imagine having a little community of eenie weenie bunker-dwellers living in your smartphone. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |